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Tera Online is a beautiful MMO with real time combat. The game is coming to the states at 2011. Unlike other MMOs were combat is target specific (lock on target) and dependant on skill timers and macros,
Tera Online focuses on fast area of effect action. Your blade or spell will hit whatever is in front, or miss if it's not. The closest thing to the game play of Tera is Vindictus, a free to play MMO with the same concept of game play. If you've played Vindictus, then you have an idea of how very different Tera is in terms of game play in comparison to games like Aion, WoW, or Rift.
Here we list 5 things that you should get in Tera.
1 The Mount System
It seems like such a little thing, but until you have it in a game you don’t realize how much you wanted it. Mounts are given early in TERA, and their summoning is instant. This makes getting around the game world much easier, and in Arborea this is a good thing because the world is so big. There are better mounts to work towards, but the fact that you’re given your first for free and that mounting and dismounting are so easy is something that’s really welcomed in the confines of TERA’s back and forth questing.
2 The Animations
Minus that annoying “I’ve fallen two feet from a stair and must stop completely” animation,
TERA’s model work is absolutely stunning in both the looks department and the animations created by their art team. Like the mount system above, animations of characters, monsters, and the world in general are a big part of whether or not a player can become immersed. In TERA, a game with a style that verges more on the art and less on the side of realism, it’s even more important.
3 The Dungeons and BAMs
They may be typical of the genre’s instanced content, but I don’t recall a single one that I disliked, and what’s more is that they were the perfect blend of trash and boss, paced wonderfully so that they didn’t take too much time. They proved to be one of the game’s most popular features, along with BAM hunting, and there was always a spot for a tank like my Lancer so I ran them often. I only wish the rest of the questing was as good as the fights in dungeons and with the Big Ass Monsters.
4 The Classes or the Lancer
This ties into number one below, but every one of the game’s classes (though there were some rough spots at launch) was unique and brought its own distinct flavor to the group-centric combat. Lancers were the truest and straightforward form of a Tank I’ve seen in an MMO. If you held your shield well, you could mitigate every last bit of damage. They aren’t just about soaking it up while the healer keeps the Lancer alive… they truly could stave off all damage if they were played right. To me, that’s what a tank should be: someone who can shield themselves and the party from damage. The Lancer was a perfect example of this. But it wouldn’t be as fun or as successful if it weren’t for…
5 The PVP system
The best part of
TERA was its PVP system. While not perfect, the sort of hybrid between shooter controls and MMO controls made for a very active, addictive, and fluid sort of pvp that hadn’t been accomplished in previous MMORPG releases. People like to point at Age of Conant for its excellent pvp, but in my eyes TERA’s pvp is leaps and bounds above the rest. It broke free from the shackles of tab-target hell and gave us fights that required much more active participation. Of all the things TERA did well, its pvp was easily the highlight.