Here in this blog, you can not only see the coupon information about TERA GOLD in IGXE, but also the intersting topic. We like TERA, it not just only it has the beautiful memory of us, but also we did have hard work in it, it is the witness of our beatuiful life, right.
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Possibly the most important endgame activity in the CPE were deathmatches. This highly anticipated feature allows up to 20 players to sign-up for a two team deathmatch. The host may freely move players on to whichever team they choose for balance, players may bet gold on their team's victory, players can strategize with their teams in a special team channel, and all players must select that they are 'ready' before the host is able to begin the match. Once the match begins, it's all out team versus team warfare and it became very addictive.
The amount of time players spent doing deathmatches and duels lead to some specific feedback pertaining to both. Fans of deathmatches have been calling for a more intuitive deathmatch info panel, including the ability to track wins and loses per team, an indicator for who has been eliminated in an ongoing round, and rematches with the click of a button (currently, all players have to re-sign up after a match is over.)
Players eliminated from both deathmatches and duels faced a few important issues. At the end of the fights, their HP remained at 1 and the only way to fix that was to stand at a campfire for a long time while it regened or to have a healer heal you. The trouble with the healing option was that healers couldn't see health bars above friendly player's heads while not in combat, making it impossible for them to eyeball who needed healing. Although being near a campfire spurs health regeneration, currently it still takes several minutes before one will entirely fill a player's healthbar. With these two points in mind, players have been asking for the ability to turn on player healthbars out of combat, for campfires to regenerate player health more quickly, and have suggested that at the end of duels and deathmatches, players be returned to the amount of health they went into the match with.
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